3Rs Immersive is committed to collaborating with companies in designing educational experiences that have a measurable impact on learners. If you are an Immersive Technology company working in the Education or Training sector we can assist you in the learning design of impactful VR or AR experiences at every stage. From concept identification through ‘Proof of Concept’ to final product we can help make sure that your ideas meet the learners’ needs and the features of your products and user design are representative of the learner’s voice. We can also help you navigate the education market, source subject matter experts and with project management.
Joanna Webb, Founder of 3Rs Immersive is an experienced practitioner in educational design for immersive technologies. She has worked in training, education and EdTech for over 15 years. In her role at Pearson as Head of Immersive Learning and Design Joanna experienced first hand how immersive experiences can be leveraged to meet the needs of learners and provide clearly measurable learning outcomes. Joanna led the team who developed training apps for VR, AR and Mixed Reality including a range of training and education apps for Microsoft HoloLens. 3Rs aim to offer a service tailored to you and your needs with experience, integrity and authenticity.
A thorough evaluation of your product or idea in a learning or training context with concrete recommendations for how to improve or expand.
Help in starting to design a VR/AR product by advising on elements of learning design specific to immersive technologies.
Assistance in deciding on the appropriate technology (AR/VR/MR/AI) for learning outcomes.
Working in collaboration with clients to design a proof of concept. Advising on features, limitations of the technology, possibilities within budget and timescale and evaluation of other products in the market.
Supplier selection and vetting. Independent advice on choosing suppliers. Recommendations of good quality suppliers who can deliver.
Advice on how much immersive products should cost and how long they should take. Support in working with suppliers on these questions.
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Mowbray Partners are seeking to transform training within the Public Safety and Policing sector. Their challenge was to understand how immersive and digital technologies might be used to achieve economies of scale or create a learning environment that is both effective and inspiring. 3Rs Immersive have been able to help them evaluate the possibilities offered by VR and AR in sector-specific training as well as supporting them more broadly in creating and sourcing digital training solutions; bidding for innovation funding; project-managing the creation of innovative learning solutions and advising on stakeholder communication regarding immersive technologies.
As Head of the Immersive technical team at Pearson Jo was responsible for the design and building of products in MR, VR and 360. Initial user research centred around identifying key learning outcomes by working with teachers, instructors and learners to evaluate their needs and the key technologies to meet those needs. Jo led the team in producing products in 360 video for Higher Education, vocational mixed reality training products using Microsoft HoloLens and collaborated on VR training products for Oculus Rift and mobile AR for iOS and Android. At the heart of Jo’s approach was the need to produce products that not only looked good but were pedagogically valid and commercially sound.
A great interview with Nigel Paine on Learning Now TV talking about VR/AR and the importance of placing the Business Case at the heart of …
- August 21, 2019 Read moreA great discussion with David Sime of Oncor Video and Clive Elleforde of PTW talking about the ways VR is being used currently in education …
- August 21, 2019 Read moreI recently posted this on Twitter and it’s a lighthearted look at quite a serious subject. If you’re using VR, are you using it for …
- November 27, 2018 Read moreAmazon claim on the Sumerian site that their software ‘lets you create and run virtual reality (VR), augmented reality (AR), and 3D applications quickly and …
- November 12, 2018 Read moreWhy cognitive load is important for VR design. Cognitive Load theory looks at the burden on working memory that is felt by a learner during …
- November 7, 2018 Read moreMagic Leap isn’t just a technology for gaming or entertainment, it has great possibilities for education and training. Based on a first-look at the device, …
- October 26, 2018 Read moreCheck out my article on what the Oculus Quest means for the future of training. https://www.linkedin.com/pulse/could-new-oculus-quest-transform-training-joanna-webb/ …
- October 4, 2018 Read moreOne big issue in learning design for Immersive is whether to build learner- or instructor-led products. Very often in the rush to build products I’ve …
- October 4, 2018 Read moreImmersive technologies offer us a unique set of opportunities and challenges in developing for education and training but currently too many products are focused on …
- July 27, 2018 Read moreToday I was thinking, when you see a cake it’s the icing that is important. The initial impression of the cake is vital, if it’s …
- July 27, 2018 Read moreI’ve seen the future of learning and it’s layered. What does this mean? Immersive technologies offer us an unparalleled opportunity to look into the way …
- July 27, 2018 Read moreGet in touch if we can help with advice, support or just for a chat. Use the contact form or contact us on the number below: