We bring considerable expertise in the design of training and education products in VR, AR and MR to help you build the product that meets the needs of your learners and suits your learning environment.
We want to help you, through solid independent advice to make the best choices not only for your budget and timescales, but ultimately also for your learners.
We can help with technology selection in order to understand which technology – AR, VR or MR best meets your learning or training needs. Alongside this we can help with hardware or platform selection due to our understanding of the whole immersive marketplace.
In addition we can give advice on prototype design or support you with a full-project management service.
If you are an Immersive Technology company working in the Education or Training sector we can assist you in the learning design of impactful VR or AR experiences at every stage. From concept identification through Proof of Concept to final product we can help make sure that your ideas meet the learners’ needs and the features of your products and user design are representative of the learner’s voice.
We can also help with understanding of the education market, sourcing of subject matter experts and project management.
Help in starting to design a VR/AR product by advising on elements of learning design specific to immersive technologies.
Assistance in deciding on the appropriate technology (AR/VR/MR/AI) for learning outcomes.
Helping companies or institutions that already have a concept to select the appropriate hardware or platform. Evaluating existing products for strengths and weaknesses in moving to commercialisation.
Working in collaboration with clients to design a proof of concept. Advising on features, limitations of the technology, possibilities within budget and timescale and evaluation of other products in the market.
Supplier selection and vetting. Independent advice on choosing suppliers. Recommendations of good quality suppliers who can deliver.
Advice on how much immersive products should cost and how long they should take. Support in working with suppliers on these questions.
Mowbray Partners are seeking to transform training within the Public Safety and Policing sector. Their challenge was to understand how immersive and digital technologies might be used to achieve economies of scale or create a learning environment that is both effective and inspiring. 3Rs Immersive have been able to help them evaluate the possibilities offered by VR and AR in sector-specific training as well as supporting them more broadly in creating and sourcing digital training solutions; bidding for innovation funding; project-managing the creation of innovative learning solutions and advising on stakeholder communication regarding immersive technologies.
As Head of the Immersive technical team at Pearson Jo was responsible for the design and building of products in MR, VR and 360. Initial user research centred around identifying key learning outcomes by working with teachers, instructors and learners to evaluate their needs and the key technologies to meet those needs. Jo led the team in producing products in 360 video for Higher Education, vocational mixed reality training products using Microsoft HoloLens and collaborated on VR training products for Oculus Rift and mobile AR for iOS and Android. At the heart of Jo’s approach was the need to produce products that not only looked good but were pedagogically valid and commercially sound.
Amazon claim on the Sumerian site that their software ‘lets you create and run virtual reality (VR), augmented reality (AR), and 3D applications quickly and …- November 12, 2018 Read more
Why cognitive load is important for VR design. Cognitive Load theory looks at the burden on working memory that is felt by a learner during …- November 7, 2018 Read more
Magic Leap isn’t just a technology for gaming or entertainment, it has great possibilities for education and training. Based on a first-look at the device, …- October 26, 2018 Read more
Check out my article on what the Oculus Quest means for the future of training. https://www.linkedin.com/pulse/could-new-oculus-quest-transform-training-joanna-webb/ …- October 4, 2018 Read more
One big issue in learning design for Immersive is whether to build learner- or instructor-led products. Very often in the rush to build products I’ve …- October 4, 2018 Read more
Immersive technologies offer us a unique set of opportunities and challenges in developing for education and training but currently too many products are focused on …- July 27, 2018 Read more
Today I was thinking, when you see a cake it’s the icing that is important. The initial impression of the cake is vital, if it’s …- July 27, 2018 Read more